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  • J2ME在移動(dòng)設(shè)備上實(shí)現(xiàn)動(dòng)畫程序方法

    時(shí)間:2024-09-03 16:05:24 JAVA認(rèn)證 我要投稿
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    J2ME在移動(dòng)設(shè)備上實(shí)現(xiàn)動(dòng)畫程序方法

      任何動(dòng)畫的最基本的前提,是要在足夠快的時(shí)間內(nèi)顯示和更換一張張的圖片,讓人的眼睛看到動(dòng)的畫面效果。圖片必須按照順序畫出來(lái)。從一張圖片到下一張圖片之間的變化越小,效果會(huì)越好。

      首先要做的,是使用你的圖片處理軟件(比如ps或者firework)創(chuàng)建一系列相同大小的圖片來(lái)組成動(dòng)畫。每張圖片代表動(dòng)畫一幀。你需要制作一定數(shù)量的禎--越多的幀會(huì)讓你的動(dòng)畫看上去越平滑。制作好的圖片一定要保存成PNG(Portable Network Graphics)格式,MIDP唯一支持的圖片格式。

      有兩個(gè)辦法讓你剛做好的圖片在MIDlet上變成動(dòng)畫。第一,把圖片都放到一個(gè)web服務(wù)器上,讓MIDlet下載他們,MIDP內(nèi)置的HTTP支持。第二個(gè)辦法更簡(jiǎn)單,把圖片用MIDlet打包成jar文件。如果你使用的是J2ME開發(fā)工具,把PNG文件放你的項(xiàng)目文件里面就可以了。

      動(dòng)畫的過(guò)程其實(shí)更像帳本記錄:顯示當(dāng)前幀,然后適當(dāng)?shù)馗鼡Q到下一幀。那么使用一個(gè)類來(lái)完成這個(gè)工作應(yīng)該是很恰當(dāng)?shù)模呛茫覀兙拖榷x一個(gè)AnimatedImage類:

      import java.util.*;

      import javax.microedition.lcdui.*;

      // 定義了一個(gè)動(dòng)畫,該動(dòng)畫其實(shí)只是一系列相同大小的圖片

      // 輪流顯示,然后模擬出的動(dòng)畫

      public class AnimatedImage extends TimerTask {;

      private Canvas canvas;

      private Image[] images;

      private int[][] clipList;

      private int current;

      private int x;

      private int y;

      private int w;

      private int h;

      // Construct an animation with no canvas.

      public AnimatedImage( Image[] images ){;

      this( null, images, null );

      };

      // Construct an animation with a null clip list.

      public AnimatedImage( Canvas canvas, Image[] images )

      {;

      this( canvas, images, null );

      };

      // Construct an animation. The canvas can be null,

      // but if not null then a repaint will be triggered

      // on it each time the image changes due to a timer

      // event. If a clip list is specified, the image is

      // drawn multiple times, each time with a different

      // clip rectangle, to simulate transparent parts.

      public AnimatedImage( Canvas canvas, Image[] images, int[][] clipList ){;

      this.canvas = canvas;

      this.images = images;

      this.clipList = clipList;

      if( images != null && clipList != null ){;

      if( clipList.length < images.length ){;

      throw new IllegalArgumentException();

      };

      };

      if( images != null && images.length > 0 ){;

      w = images[0].getWidth();

      h = images[0].getHeight();

      };

      };

      // Move to the next frame, wrapping if necessary.

      public void advance( boolean repaint ){;

      if( current >= images.length ){;

      current = 0;

      };

      if( repaint && canvas != null && canvas.isShown() ){;

      canvas.repaint( x, y, w, h );

      canvas.serviceRepaints();

      };

      };

      copy, otherwise

      // set the clipping rectangle accordingly and

      // draw the image multiple times.

      public void draw( Graphics g ){;

      if( w == 0 || h == 0 ) return;

      int which = current;

      if( clipList == null || clipList[which] == null ){;

      g.drawImage( images[which], x, y,

      g.TOP | g.LEFT );

      }; else {;

      int cx = g.getClipX();

      int cy = g.getClipY();

      int cw = g.getClipWidth();

      int ch = g.getClipHeight();

      int[] list = clipList[which];

      for( int i = 0; i 3 <= list.length; i =4 ){;

      g.setClip( x list[0], y list[1], list[2], list[3] );

      g.drawImage( images[which], x, y,

      g.TOP | g.LEFT );

      };

      g.setClip( cx, cy, cw, ch );

      };

      };

      // Moves the animation′s top left corner.

      public void move( int x, int y ){;

      this.x = x;

      this.y = y;

      };

      // Invoked by the timer. Advances to the next frame

      軟件開發(fā)網(wǎng)

      // and causes a repaint if a canvas is specified.

      public void run(){;

      if( w == 0 || h == 0 ) return;

      advance( true );

      };

      };

      你實(shí)例化一個(gè)AnimatedImage對(duì)象的時(shí)候你必須給AnimatedImage類的構(gòu)造方法傳一個(gè)Image對(duì)象數(shù)組,該數(shù)組代表動(dòng)畫的每一幀。使用的所有圖片必須具有相同的高度和寬度。

      用Image.createImage()方法從jar文件里面加載圖片:

      private Image[] loadFrames( String name, int frames )

      throws IOException {;

      Image[] images = new Image[frames];

      for( int i = 0; i < frames; i ){;

      images = Image.createImage( name i ".png" );

      };

      return images;

      };

      你也可以傳遞一個(gè)Canvas對(duì)象(可選),和一個(gè)剪輯列表(clip list)。如果你指定了一個(gè)canvas和使用一個(gè)timer來(lái)自動(dòng)更換到動(dòng)畫的下一幀,就如下面的例子代碼中一樣,canvas在動(dòng)畫向前滾動(dòng)以后自動(dòng)被重畫(repaint)。不過(guò)這樣的實(shí)現(xiàn)辦法是可選的,你可以這樣做,也可以讓程序選擇合適的時(shí)候重畫canvas。

      因?yàn)镸IDP 1.0不支持透明的圖片,AnimatedImage 類使用一個(gè)剪輯列表來(lái)模擬透明的效果,剪輯列表是圖片被剪成的方塊區(qū)域的系列。圖片被畫出來(lái)的時(shí)候分開幾次,每次畫一個(gè)剪輯列表里面的剪輯區(qū)域。剪輯列表在幀的基礎(chǔ)上被定義好,所以你需要為圖片的每一幀創(chuàng)建一個(gè)數(shù)組。數(shù)組的大小應(yīng)該是4的倍數(shù),因?yàn)槊恳粋(gè)剪輯面積保持了四個(gè)數(shù)值:左坐標(biāo),頂坐標(biāo),寬度以及高度。坐標(biāo)的原點(diǎn)是整個(gè)圖片的左上角。需要注意的是使用了剪輯列表會(huì)使動(dòng)畫慢下來(lái)。如果圖片更加復(fù)雜的話,你應(yīng)該使用矢量圖片。

      AnimatedImage類擴(kuò)展了java.util.TimerTask,允許你設(shè)定一個(gè)timer。這里有個(gè)例子說(shuō)明如何使用timer做動(dòng)畫:

      Timer timer = new Timer();

      AnimatedImage ai = ..... // get the image

      timer.schedule( ai, 200, 200 );

      每隔大約200毫秒,timer調(diào)用AnimatedImage.run()方法一次,這個(gè)方法使得動(dòng)畫翻滾到下一個(gè)幀。現(xiàn)在我們需要的是讓MIDlet來(lái)試試顯示動(dòng)畫!我們定義一個(gè)簡(jiǎn)單的Canvas類的子類,好讓我們把動(dòng)畫“粘貼上去”。

      import java.util.*;

      import javax.microedition.lcdui.*;

      // A canvas to which you can attach one or more

      // animated images. When the canvas is painted,

      it cycles through the animated images and asks

      // them to paint their current image.

      public class AnimatedCanvas extends Canvas {;

      private Display display;

      private Image offscreen;

      private Vector images = new Vector();

      public AnimatedCanvas( Display display ){;

      this.display = display;

      // If the canvas is not double buffered by the

      // system, do it ourselves...

      if( !isDoubleBuffered() ){;

      offscreen = Image.createImage( getWidth(),

      getHeight() );

      };

      };

      // Add an animated image to the list.

      public void add( AnimatedImage image ){;

      images.addElement( image );

      };

      // Paint the canvas by erasing the screen and then

      // painting each animated image in turn. Double

      // buffering is used to reduce flicker.

      protected void paint( Graphics g ){;

      Graphics saved = g;

      if( offscreen != null ){;

      g = offscreen.getGraphics(); http://www.mscto.com

      };

      g.setColor( 255, 255, 255 );

      g.fillRect( 0, 0, getWidth(), getHeight() );

      int n = images.size();

      for( int i = 0; i < n; i ){;

      AnimatedImage img = (AnimatedImage)

      images.elementAt( i );

      img.draw( g );

      };

      if( g != saved ){;

      saved.drawImage( offscreen, 0, 0,

      Graphics.LEFT | Graphics.TOP );

      };

      };

      };

      AnimatedCanvas 類的代碼相當(dāng)簡(jiǎn)單,由一個(gè)動(dòng)畫導(dǎo)入方法和一個(gè)paint方法。canvas畫布每次被畫,背景都會(huì)被擦除然后循環(huán)每個(gè)導(dǎo)入的AnimatedImage對(duì)象,直接畫到自己身上來(lái)(自己擴(kuò)展了canvas類)。

      import java.io.*;

      import java.util.*;

      import javax.microedition.lcdui.*;

      import javax.microedition.midlet.*;

      // MIDlet that displays some simple animations.

      // Displays a series of birds on the screen and

      // animates them at different (random) rates.

      public class AnimationTest extends MIDlet

      implements CommandListener {;

      private static final int BIRD_FRAMES = 7; 軟件開發(fā)網(wǎng)

      private static final int NUM_BIRDS = 5;

      private Display display;

      private Timer timer = new Timer();

      private AnimatedImage[] birds;

      private Random random = new Random();

      public static final Command exitCommand = new Command( "Exit",Command.EXIT, 1 );

      public AnimationTest(){; };

      public void commandAction( Command c,Displayable d ){;

      if( c == exitCommand ){;

      exitMIDlet();

      };

      };

      protected void destroyApp( boolean unconditional )

      throws MIDletStateChangeException {;

      exitMIDlet();

      };

      public void exitMIDlet(){;

      timer.cancel(); // turn it off...

      notifyDestroyed();

      };

      // Generate a non-negative random number...

      private int genRandom( int upper ){;

      return( Math.abs( random.nextInt() ) % upper );

      };

      public Display getDisplay(){; return display; };

      // Initialize things by creating the canvas and then

      // creating a series of birds that are moved to

      // random locations on the canvas and attached to

      // a timer for scheduling.

      protected void initMIDlet(){;

      try {;

      AnimatedCanvas c = new

      AnimatedCanvas( getDisplay() );

      Image[] images =loadFrames( "/images/bird", BIRD_FRAMES );

      int w = c.getWidth();

      int h = c.getHeight();

      birds = new AnimatedImage[ NUM_BIRDS ];

      for( int i = 0; i < NUM_BIRDS; i ){;

      AnimatedImage b = new

      AnimatedImage( c, images );

      birds = b;

      b.move( genRandom( w ), genRandom( h ) );

      c.add( b );

      timer.schedule( b, genRandom( 1000 ),genRandom( 400 ) );

      };

      c.addCommand( exitCommand );

      c.setCommandListener( this );

      getDisplay().setCurrent( c );

      };

      catch( IOException e ){;

      System.out.println( "Could not load images" );

      exitMIDlet();

      };

      };

      // Load the bird animation, which is stored as a

      // series of PNG files in the MIDlet suite.

      private Image[] loadFrames( String name, int frames )

      throws IOException {;

      Image[] images = new Image[frames];

      for( int i = 0; i < frames; i ){;

      images = Image.createImage( name i ".png" );

      };

      return images;

      };

      protected void pauseApp(){; };

      protected void startApp()

      throws MIDletStateChangeException {;

      if( display == null ){;

      display = Display.getDisplay( this );

      initMIDlet();

      };

      };

      };

      七幀圖片的動(dòng)畫,你可以看到一個(gè)拍著翅膀的小鳥。MIDlet顯示了5只小鳥,小鳥的位置和刷新速度是隨機(jī)的。你可以用一些其他的辦法來(lái)改進(jìn)這個(gè)程序,但這個(gè)程序也應(yīng)該足夠能讓你上手了。

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